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Showing posts from November, 2020

Animation Comparison

 I recently purchased Assassins Creed: Valhalla and I am thoroughly enjoying the game. The graphics are great and the gameplay is fun. One thing that stood out to me is the animations. Some of the animations in the game looked weird and disconnected. For example, while I was in combat with an enemy Saxon, Eivor (the playable character) grabbed a downed Saxon's weapon to finish him with it. The animation was smooth but Eivor's arm went through his own armor to grab the weapon on the ground. Seeing this made me feel disappointed in the developers. It made me think back to my time playing Red Dead Redemption 2. I remembered how smooth and polished the game felt. There was some animation clipping in the game but it was so little that I barely even noticed. I feel like more game devs need to take the time to polish their games before release instead of releasing a half finished game. I payed $60 for a triple A experience. I feel like we need to raise the standard of Triple A games....

Flower Sac Animation

 When I was working on the flower sac animation I used my drawing tablet. I ran into too many problems when trying to draw everything with my mouse. Using the tablet really sped up my work and made the project very enjoyable. Before using the tablet I wanted to just meet the requirements for the assignment, no more, no less, but when I plugged in the tablet and started drawing my mind started to wonder and one thing led to another and I made an animation that exceeded the parameters of the assignment. I am proud of the outcome of the animation. I have made better animations on pivot when I was younger but that program was pose to pose stick figure animation. I am proud of how my animation came out knowing that I have never used Adobe Animate prior.